Keho Intercative took part in an event called Futurezone Mediapolis: Eports organized by Yle in Tampere on May 4th, 2018. The main theme of the day was esports (electronic sports; competitive gaming using PC or console games) and its future in Finland. Esports has yet to establish a visible presence in Finland but elsewhere in […]
Tervetuloa suunnittelemaan uudenlaista ilmettä virtuaalisessa studiossa työskentelyyn. Haastamme juuri Sinut suunnittelemaan Unreal-pelimoottorilla toimivaa e-urheilun virtuaalistudiota. Kilpailun järjestävät yhdessä Yle ja Keho Interactive. Studion ilme voi liittyä yhteen tai useampaan peliin, se voi viedä juontajat tietokoneen uumeniin, tai vaikka lähimmän ystäväsi yksiön olohuoneen sohvalle. Tärkeintä on, että löydät uusia näkemyksiä studioilmaisuun. Työskentelysi lähtökohdaksi olemme mallintaneet Ylen virtuaalistudion […]
The success of the women’s ice hockey team, Rukajärvi’s skilful snowboarding, Pärmäkoski’s pile of medals and Niskanen’s gold – the Pyeongchang Winter Olympics offered several great moments for sports fans. In addition to the actual sports the viewers got to enjoy Yle’s expert studio analyses, which Keho Interactive spiced up with versatile virtual graphics […]
Keho Interactive promoted the possibilities of a virtual studio in the Future Zone, an event held in Mediapolis on 31.1.2017. Virtual Reality headsets and content were represented in a wide variety. The goal of the event was to showcase companies utilizing the futuristic technology and to explore the possibilities of collaborations, for example, with […]
Digital effects have been slowly making their entry into all kinds of stages and shows for a long time. The development of technology creates new ways for artists to offer more complex experiences to the senses of the audience. Motion capture is a new technology for the professionals of theater, circus and dance and […]
Our mission is to make the digital world as realistic as possible.
Theatre & New Technology -workshop
In the workshop, theatre makers in Finland, Sweden, Norway and Iceland created separate parts of the performance, without travelling to another location. The main stage for the experiment was a multicamera studio at the Lillehammer University College. The participants from the University of Tampere produced motion captured performance data and virtual lightning design that was transmitted to the main stage in real-time.
Kuun maailma -opera
The opera combined classical music with motion capture technology. With motion capture we created a virtual, three-dimensional fantasy figure which was dancing and singing on stage
Stunt & mocap workshop
Keho Interactive, in collaboration with Arts Promotion Centre Finland, Finnish Stage Combat Society and Sorin Sirkus, hosted a workshop on 27.-30.1.2017 of on Motion capture and stunt-technology. The workshop included lessons from Carrie Thiel, a motion capture expert and choreographer from The Lord of the Rings movies.
The digitalization of motion will open up new opportunities in the fields of games, sports and performing arts.
CEO, producer and motion capture specialist
Television and video services specialist
Programming, technology and tools
Sales and partnering
Technical animator, facial performance specialist
We are the pioneers of merging the virtual and real world.